Adam Crowley 
Representations of Poverty in Videogames [PDF ebook] 

Soporte

This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.

€106.99
Métodos de pago

Tabla de materias

1. Introduction.- 2. Relative Poverty and Slumming Simulations.- 3. Player Identity and the Conditions of Play.- 4. The Player and Game Studies’ Rhetoric of Inclusion.- 5. Human Subjects and Digital Poverty.- 6. Conclusion.

Sobre el autor

Adam Crowley is Professor of English and Director of Composition at Husson University, USA. He is author of The Wealth of Virtual Nations: Videogame Currencies (2017).

¡Compre este libro electrónico y obtenga 1 más GRATIS!
Idioma Inglés ● Formato PDF ● Páginas 163 ● ISBN 9783031001444 ● Tamaño de archivo 1.7 MB ● Editorial Springer International Publishing ● Ciudad Cham ● País CH ● Publicado 2022 ● Descargable 24 meses ● Divisa EUR ● ID 8413089 ● Protección de copia DRM social

Más ebooks del mismo autor / Editor

4.446 Ebooks en esta categoría