This book explores ways in which screen-based storyworlds transfix, transform, and transport us imaginatively, physically, and virtually to the places they depict or film. Topics include fantasy quests in computer games, celebrity walking tours, dark tourism sites, Hobbiton as theme park, surf movies, and social gangs of Disneyland. How physical, virtual, and imagined locations create a sense of place through their immediate experience or visitation is undergoing a revolution in technology, travel modes, and tourism behaviour. This edited collection explores the rapidly evolving field of screen tourism and the affective impact of landscape, with provocative questions and investigations of social groups, fan culture, new technology, and the wider changing trends in screen tourism. We provide critical examples of affective landscapes across a wide range of mediums (from the big screen to the small screen) and locations. This book will appeal to students and scholars in film and tourism, as well as geography, design, media and communication studies, game studies, and digital humanities.
Erik Champion & Christina Lee
Screen Tourism and Affective Landscapes [PDF ebook]
The Real, the Virtual, and the Cinematic
Screen Tourism and Affective Landscapes [PDF ebook]
The Real, the Virtual, and the Cinematic
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Langue Anglais ● Format PDF ● Pages 278 ● ISBN 9781000826319 ● Éditeur Erik Champion & Christina Lee ● Maison d’édition Taylor and Francis ● Publié 2022 ● Téléchargeable 3 fois ● Devise EUR ● ID 8768811 ● Protection contre la copie Adobe DRM
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