Adam Crowley 
Representations of Poverty in Videogames [PDF ebook] 

Ủng hộ

This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.

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Mục lục

1. Introduction.- 2. Relative Poverty and Slumming Simulations.- 3. Player Identity and the Conditions of Play.- 4. The Player and Game Studies’ Rhetoric of Inclusion.- 5. Human Subjects and Digital Poverty.- 6. Conclusion.

Giới thiệu về tác giả

Adam Crowley is Professor of English and Director of Composition at Husson University, USA. He is author of The Wealth of Virtual Nations: Videogame Currencies (2017).

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Ngôn ngữ Anh ● định dạng PDF ● Trang 163 ● ISBN 9783031001444 ● Kích thước tập tin 1.7 MB ● Nhà xuất bản Springer International Publishing ● Thành phố Cham ● Quốc gia CH ● Được phát hành 2022 ● Có thể tải xuống 24 tháng ● Tiền tệ EUR ● TÔI 8413089 ● Sao chép bảo vệ DRM xã hội

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