Chris Stevens 
Appillionaires [PDF ebook] 
Secrets from Developers Who Struck It Rich on the App Store

الدعم
Turn your app ideas into a money-making goldmine

More than 10 billion apps have been downloaded from Apple’s App Store and with the right combination of original ideas, great features, solid coding, unique designs, and savvy marketing, your apps could be a part of that staggering number. This book shows you how to turn your ideas into profit-making success stories. Citing a fascinating array of real-world examples, this useful book invites you to meet the rich and famous of the app development world. You’ll look behind the scenes of these successful visionaries to learn their secrets first hand and discover how these ‘bedroom coders’ became overnight millionaires.



  • Serves as a must-have introduction to the fascinating, cutting-edge world of app design, where innovation reaps reward

  • Shows you how to structure your app development process based on the Appillionaires who made their fortune

  • Explores what works and what doesn’t with regards to getting your app featured and enticing buyers

  • Looks at successful apps such as Angry Birds, Cut the Rope, Fruit Ninja, and many others that have taken the app world by storm


If you were unaware of the potential to make money from selling your apps, then app-arently, you really need this book!

€15.99
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قائمة المحتويات

PART I: THE BIRTH OF THE APP 1

Chapter 1: Introduction 3


Th ere’s Gold in Th em Hills 4


App Store Roulette 5


Challenges with the App Store 6


Th e App Community 8


Th e Siren Call 10


Why I Wrote Appillionaires 11


Where Will the Market Take Us? 11


Th e Band of Dreamers 14


Summary 15


Chapter 2: Th e Rise of the App 17


Apple’s False Start 18


Taking a Journey Back in Time 22


Finding a Carrier Was the Th ing 23


Summary 23


Chapter 3: A Bedroom Revolution 25


Birth of the App Store 25


What Apple Learned from the First Successful Apps 28


A Renaissance in Gaming 33


Summary 35


Chapter 4: Th e Gold Rush 37


A Taste of Success 37


Feeling the Appillionaire Buzz 39


Th e Fallacy of Easy Money 40


Summary 41


Chapter 5: Th e First Million 43


A Box of Delights 43


Th e Boy Genius 45


Th e Hacker Army Grows 47


Apps Invade by Stealth 49


Th e Bedroom Programmer Awakes 51


Summary 57


PART II: THE APPILLIONAIRES 59


Chapter 6: Doodle Jump 61


Croatian Dreams 62


Bubblewrap 64


If at First You Don’t Succeed . . . 67


Tic Tac Toe 69


A Hand-Built Look and Feel 72


Doodle Jump Is Born 74


Doodle Jump 2 Is Born 83


How Doodle Jump Changed Th eir Lives 87


Summary 90


Chapter 7: Harbor Master 91


Romancing the App 92


Harbor Master Is Born 95


Behind the Scenes 101


Summary 103


Chapter 8: Pocket God 105


A Basic Start 106


Dropping Out 107


Hardware Secrets 109


How to Play God 110


Th e Evolution of Pocket God 114


Th e Life and Times of Castelnuovo 116


Th e Public’s Reaction 118


Luck Is Part of the Formula 119


Summary 120


Chapter 9: Stick Wars 123


Defending the Castle 124


A Life at Sea 129


Summary 131


Chapter 10: Angry Birds 133


A Global Hit 134


52nd Time Lucky 135


A Rich History of Flying Animals 139


Bigger than the i Phone 142


Setting the App Standard 145


Summary 146


PART III: THE APP REVOLUTION 149


Chapter 11: From Bedroom to Boardroom 151


A Golden Age 151


An Escape from Corporate Tyranny 152


Invasion of the Body Snatchers 159


Summary 162


Chapter 12: Life in the Trenches 165


An Expensive Game 166


Trust-Fund Fantasies 170


Feeding Time 176


A Wicked Game 178


A Special Time in History 184


Th e Patent Th reat 190


Summary 191


Chapter 13: Th e Future of the App 193


Th e Changing of the Guard 194


What Makes a Killer App? 195


Summary 199

عن المؤلف

Chris Stevens (London) is a leading designer of i Pad and i Phone software. He created the best-selling app, Alice for the i Pad, and also designed Twitch Origins, the first four-player game for i Phone. He has worked for BBC television and CNET, producing cutting-edge multimedia. Formerly a technology columnist for
The Daily Telegraph and
The Times, Chris also presented and directed Space Bubble, a popular gadget show. Alongside his writing, Chris is an illustrator and film editor. He’s worked for Warner Bros, EMAP, and
Wired magazine.
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لغة الإنجليزية ● شكل PDF ● ISBN 9781119978985 ● حجم الملف 9.0 MB ● الناشر John Wiley & Sons ● بلد GB ● نشرت 2011 ● الإصدار 1 ● للتحميل 24 الشهور ● دقة EUR ● هوية شخصية 2358307 ● حماية النسخ Adobe DRM
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