This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.
Dean Chan & Larissa Hjorth
Gaming Cultures and Place in Asia-Pacific [PDF ebook]
Gaming Cultures and Place in Asia-Pacific [PDF ebook]
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لغة الإنجليزية ● شكل PDF ● صفحات 314 ● ISBN 9781135843175 ● محرر Dean Chan & Larissa Hjorth ● الناشر Taylor and Francis ● نشرت 2009 ● للتحميل 3 مرات ● دقة EUR ● هوية شخصية 4329861 ● حماية النسخ Adobe DRM
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