This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
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لغة الإنجليزية ● شكل PDF ● ISBN 9783642290503 ● محرر Maiga Chang & Adrian David Cheok ● الناشر Springer Berlin Heidelberg ● نشرت 2013 ● للتحميل 3 مرات ● دقة EUR ● هوية شخصية 6322798 ● حماية النسخ Adobe DRM
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