The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today’s board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, including Doctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.
Booth Paul Booth
Game Play [PDF ebook]
Paratextuality in Contemporary Board Games
Game Play [PDF ebook]
Paratextuality in Contemporary Board Games
Buy this ebook and get 1 more FREE!
Language English ● Format PDF ● Pages 264 ● ISBN 9781628927412 ● Publisher Bloomsbury Publishing (USA) ● Published 2015 ● Downloadable 3 times ● Currency EUR ● ID 5379053 ● Copy protection Adobe DRM
Requires a DRM capable ebook reader