Clark Aldrich 
The Complete Guide to Simulations and Serious Games [EPUB ebook] 
How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google

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‚Ready to blow your mind? Spend 15 seconds reading Clark Aldrich’s The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear — it’s Spock meets Alton Brown.‘
— Lynne Kenney, Psy.D., The Family Coach

This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreakingresource, it includes a wealth of new tools and terms and acorresponding style guide to help understand them. The author — aglobally recognized industry guru — covers topics such as virtualexperiences, games, simulations, educational simulations, socialimpact games, practiceware, game-based learning/digital game basedlearning, immersive learning, and serious games. This book is thefirst of its kind to present definitions of more than 600simulation and game terms, concepts, and constructs.
€84.99
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Inhaltsverzeichnis

Foreword (Jeff Sandefer).

Preface: The Elements of Interactivity.

Introduction: Capturing the Wisdom That Has Fallen through the Cracks of Gutenberg and Google.

The Most Important Skills.

The Campfire and the Veld.

How to Use This Book.

The Babel Problem–‚Serious Games‘ or’Educational Simulations‘.

A New Science.

PART ONE Genres: Savior or Saboteur for Literacy 2.0?

1 Sims–The New Media of ‚Learning to Do‘ Not Just ‚Learning to Know‘.

2 Immersive Learning Simulation: Because You Can’t Learnto Ride a Bicycle from a Book.

3 Computer Games.

4 Traditional Education.

PART TWO Simulation Elements–Actions and Results:Framing The Missing Essence Of Research And Analysis.

5 Basic Actions.

6 Middle Skills–Design Patterns for More Complicated Actions.

7 Desired Results.

PART THREE Simulation Elements of Systems: Connecting Actionsand Results.

8 Maps: The Context for Life.

Systems That Act as Triggers.

9 Units: How CEOs, Presidents, and Hostile Aliens View Life on Earth.

10 Artificial Intelligence Player-Agent: More Patient Than Real People.

11 State-Based Systems and Models: A Shortcut to Simulations.

12 Pure Mathematical System: The Real Stuff.

13 Work Process.

14 Big Skills: The Most Important Twenty-First-Century Skills.

PART FOUR Building Interactive Environments.

15 Linear Content.

16 Game Elements: A Spoonful of Sugar If You Can Avoid Hypoglycemic Shock.

17 Pedagogical Elements: Learn Faster and Better.

18 Tasks and Levels.

19 Display.

20 Community.

21 Basic Inputs.

PART FIVE Formal Learning Program.

22 Learning Goals.

23 Program Goals.

24 Target Audiences and Corresponding Learning and Program Goals.

Target Audience

25 When to Use Sims–Meeting Both Learning and Program Goals.

26 Educational Simulation Creation and Milestones Part 1: An Overview of Key Steps.

27 Educational Simulation Creation and Milestones Part 2:Calibrating Skill Cones and Designing the Different Layers of Feedback.

28 The Necessary Student Experience of Frustration and Resolution.

29 Evaluation Strategies and the Analysis of Learning.

30 Conclusion: Banishing Today’s Classrooms, Curricula, Term Papers, Training Programs, Business Plans, and Linear Analysisto the Intellectual Slums and Backwaters to Which They So Richly Belong.

Appendix: Simulation Case Studies: Do Sims Work Better Than Traditional Instruction?

About the Author.

Index.

Über den Autor

Clark Aldrich, an international consultant, workshop leader, and popular conference speaker, is an award- and patent-winning designer of educational simulations including Simu Learn’s Virtual Leader global product line. He works with corporate, academic, entertainment, and military organizations, and is the author of two award-winning books, Simulations and the Future of Learning and Learning by Doing (both from Pfeiffer). He is also a columnist and analyst in the overlap of IT and HR and founder of, and former director of research for, Gartner’s e-learning coverage.
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Sprache Englisch ● Format EPUB ● Seiten 576 ● ISBN 9780470506745 ● Dateigröße 18.0 MB ● Verlag John Wiley & Sons ● Erscheinungsjahr 2009 ● herunterladbar 24 Monate ● Währung EUR ● ID 2318760 ● Kopierschutz Adobe DRM
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