This is the first book to deal exclusively with ludic interactions with classical antiquity an understudied research area within classical reception studies that can shed light on current processes of construction and appropriation of the Greco-Roman world. Classical antiquity has, for many years, been sold as a product and consumed in a wide variety of forms of entertainment. As a result, games, playing and playful experiences are a privileged space for the reception of antiquity. Through the medium of games, players, performers and audiences are put into direct contact with the classical past, and encouraged to experience it in a participative, creative and subjective fashion. The chapters in this volume, written by scholars and practitioners, cover a variety of topics and cultural artefacts including toys, board games and video games, as well as immersive experiences such as museums, theme parks and toga parties. The contributors tackle contemporary ludic practices and several papers establish a dialogue between artists and scholars, contrasting and harmonising their different approaches to the role of playfulness. Other chapters explore the educational potential of these manifestations, or their mediating role in shaping our conceptions of ancient Greece and Rome. Altogether, this edited collection is the first to offer a comprehensive overview of the ways we can play with antiquity.
Juliette Harrisson & Luis Unceta G mez
Playful Classics [EPUB ebook]
Classical Reception as a Creative Process
Playful Classics [EPUB ebook]
Classical Reception as a Creative Process
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Sprache Englisch ● Format EPUB ● Seiten 288 ● ISBN 9781350418646 ● Herausgeber Juliette Harrisson & Luis Unceta G mez ● Verlag Bloomsbury Publishing ● Erscheinungsjahr 2024 ● herunterladbar 3 mal ● Währung EUR ● ID 9598907 ● Kopierschutz Adobe DRM
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