Dominik Hauser 
Build Location-Based Projects for iOS [PDF ebook] 

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Coding is awesome. So is being outside. With location-based i OS apps, you can combine the two for an enhanced outdoor experience. Use Swift to create your own apps that use GPS data, read sensor data from your i Phone, draw on maps, automate with geofences, and store augmented reality world maps. You’ll have a great time without even noticing that you’re learning. And even better, each of the projects is designed to be extended and eventually submitted to the App Store. Explore, share, and have fun.Location-based apps are everywhere. From mapping our jogging path to pointing us to the nearest collectible creature in a location-based game, these apps offer useful and interesting features and information related to where you are. Using real-world maps and places as the environment, they add an extra layer of adventure to exploring the outdoors. If you’ve ever wanted to make your own location-based apps and games, you can learn how with four simple, Swift-based projects that are easy to code and fun to use.Build four stunning apps that sense the i Phone’s surroundings. Use Core Location and Map Kit to draw GPS data on maps and share the results to social media. Use the sensor data from the i Phone and draw acceleration graphs using Core Graphics while on a playground swing. Build an app that measures the time you spend outside using geofences. Combine Core Location and ARKit to build an augmented reality scavenger hunt app that you can use and play with other people. Have great time building creative apps you cannot wait to try out.

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Language English ● Format PDF ● Pages 154 ● ISBN 9781680508024 ● Publisher Pragmatic Bookshelf ● Published 2020 ● Downloadable 3 times ● Currency EUR ● ID 8022752 ● Copy protection Adobe DRM
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