As the fourth book in our series of i Phone Projects based on the work and experiences of i Phone, this volume takes on the more advanced aspects of i Phone development. The first generation of i Phone applications has hit the App Store, and now it’s time to optimize performance, streamline the user interface, and make every successful i Phone app just that much more sophisticated.
Paired with Apress’s bestselling Beginning i Phone Development: Exploring the i Phone SDK, you’l...
As the fourth book in our series of i Phone Projects based on the work and experiences of i Phone, this volume takes on the more advanced aspects of i Phone development. The first generation of i Phone applications has hit the App Store, and now it’s time to optimize performance, streamline the user interface, and make every successful i Phone app just that much more sophisticated.
Paired with Apress’s bestselling Beginning i Phone Development: Exploring the i Phone SDK, you’ll have everything you need to create the next great i Phone app that everyone is talking about.
- Optimize performance.
- Streamline your user interface.
- Do things with your i Phone app that other developers haven’t attempted.
Along with series editor Dave Mark, your guides for this exploration of the next level of i Phone development, include:
- Ben “Panda” Smith , discussing particle systems using Open GL ES
- Joachim Bondo , demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green.
- Tom Harrington implementing streaming audio with Core Audio, one of many i Phone OS 3 APIs.
- Owen Goss debugging those pesky errors in your i Phone code with an eye toward achieving professional-strength results.
- Dylan Bruzenak building a data-driven application with SQLite.
- Ray Kiddy illustrating the full application development life cycle with Core Data.
- Steve Finkelstein marrying an offline e-mail client to Core Data.
- Peter Honeder and Florian Pflug tackling the challenges of networked applications in Wi Fi environments.
- Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques.
- Joe Pezzillo pushing thefrontiers of APNS, the new in i Phone OS 3 Apple Push Notification Service that makes the cloud the limit for i Phone apps.
- Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with Open GL ES.