Hugh Davies & Ingrid Richardson 
Understanding Games and Game Cultures [PDF ebook] 

Soporte

Digital games are one of the most significant media interfaces of contemporary life. 
Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? 

This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.


    It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

    €45.99
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    Tabla de materias

    Chapter 1: Introduction: Understanding Games and Game Cultures
    Part I: Games in Context
    Chapter 2: Methods in Games Studies
    Chapter 3: Game Industries and Interfaces
    Part II: Communities of Practice
    Chapter 4: Game Communities and Productive Fandom
    Chapter 5: Esports and Fantasy Sports
    Chapter 6: Livestreaming and Let’s Play
    Part III: Artful Interventions
    Chapter 7: Between Art Games and Game Art
    Chapter 8: Serious Games and Games for Change
    Chapter 9: Pervasive Games and Urban Play
    Part IV: Mobilities
    Chapter 10: The Rise and Rise of Mobile Games
    Chapter 11: Augmented Reality Games and Playful Locative Media
    Chapter 12: Conclusion: Themes and Futures

    Sobre el autor

    Larissa Hjorth is Professor in the Games Program at the School of Media & Communication, at RMIT University, Australia.

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    Idioma Inglés ● Formato PDF ● Páginas 232 ● ISBN 9781529736731 ● Tamaño de archivo 3.9 MB ● Editorial SAGE Publications ● Ciudad London ● País GB ● Publicado 2021 ● Edición 1 ● Descargable 24 meses ● Divisa EUR ● ID 7777925 ● Protección de copia Adobe DRM
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