The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.
Tabla de materias
Video Games and 21st Century Skills: Why the Sudden Worldwide Interest in Video Games and Learning? Games Go Beyond Gaming to Design and New Communities: Women Lea...
Sobre el autor
James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at the Arizona State University. He is the author of What Video Games Have to Teach U...
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Idioma Inglés ● Formato PDF ● Páginas 208 ● ISBN 9780230106734 ● Tamaño de archivo 3.3 MB ● Editorial Palgrave Macmillan US ● Ciudad New York ● País US ● Publicado 2010 ● Descargable 24 meses ● Divisa EUR ● ID 4991041 ● Protección de copia DRM social