Autor: Sue Blackman

Soporte
Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press (Max4 Magic) and written for AMC Siggraph on serious games. She has written product training materials and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among others. In addition to writing and teaching, Sue has been the lead 3D artist on several games for Activision and its subsidiaries.




4 Ebooks de Sue Blackman

Sue Blackman: Beginning 3D Game Development with Unity
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cine …
PDF
Inglés
€79.99
Sue Blackman: Beginning 3D Game Development with Unity 4
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, …
PDF
Inglés
€89.99
Sue Blackman & Adam Tuliper: Learn Unity for Windows 10 Game Development
Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be introduced to key Unity concepts and functionality, weig …
PDF
Inglés
€52.99
Sue Blackman & Jenny Wang: Unity for Absolute Beginners
Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you’ll …
PDF
Inglés
€79.99