This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: ‘Tomb Raider’, ‘Half-Life’, ‘Close Combat’ and ‘Sim City’. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
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Langue Anglais ● Format PDF ● Pages 176 ● ISBN 9781526137548 ● Maison d’édition Manchester University Press ● Publié 2018 ● Téléchargeable 3 fois ● Devise EUR ● ID 8245081 ● Protection contre la copie Adobe DRM
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