Turn your app ideas into a money-making goldmine
More than 10 billion apps have been downloaded from Apple’s App Store and with the right combination of original ideas, great features, solid coding, unique designs, and savvy marketing, your apps could be a part of that staggering number. This book shows you how to turn your ideas into profit-making success stories. Citing a fascinating array of real-world examples, this useful book invites you to meet the rich and famous of the app development world. You’ll look behind the scenes of these successful visionaries to learn their secrets first hand and discover how these ‘bedroom coders’ became overnight millionaires.
- Serves as a must-have introduction to the fascinating, cutting-edge world of app design, where innovation reaps reward
- Shows you how to structure your app development process based on the Appillionaires who made their fortune
- Explores what works and what doesn’t with regards to getting your app featured and enticing buyers
- Looks at successful apps such as Angry Birds, Cut the Rope, Fruit Ninja, and many others that have taken the app world by storm
If you were unaware of the potential to make money from selling your apps, then app-arently, you really need this book!
Table des matières
PART I: THE BIRTH OF THE APP 1
Chapter 1: Introduction 3
Th ere’s Gold in Th em Hills 4
App Store Roulette 5
Challenges with the App Store 6
Th e App Community 8
Th e Siren Call 10
Why I Wrote Appillionaires 11
Where Will the Market Take Us? 11
Th e Band of Dreamers 14
Summary 15
Chapter 2: Th e Rise of the App 17
Apple’s False Start 18
Taking a Journey Back in Time 22
Finding a Carrier Was the Th ing 23
Summary 23
Chapter 3: A Bedroom Revolution 25
Birth of the App Store 25
What Apple Learned from the First Successful Apps 28
A Renaissance in Gaming 33
Summary 35
Chapter 4: Th e Gold Rush 37
A Taste of Success 37
Feeling the Appillionaire Buzz 39
Th e Fallacy of Easy Money 40
Summary 41
Chapter 5: Th e First Million 43
A Box of Delights 43
Th e Boy Genius 45
Th e Hacker Army Grows 47
Apps Invade by Stealth 49
Th e Bedroom Programmer Awakes 51
Summary 57
PART II: THE APPILLIONAIRES 59
Chapter 6: Doodle Jump 61
Croatian Dreams 62
Bubblewrap 64
If at First You Don’t Succeed . . . 67
Tic Tac Toe 69
A Hand-Built Look and Feel 72
Doodle Jump Is Born 74
Doodle Jump 2 Is Born 83
How Doodle Jump Changed Th eir Lives 87
Summary 90
Chapter 7: Harbor Master 91
Romancing the App 92
Harbor Master Is Born 95
Behind the Scenes 101
Summary 103
Chapter 8: Pocket God 105
A Basic Start 106
Dropping Out 107
Hardware Secrets 109
How to Play God 110
Th e Evolution of Pocket God 114
Th e Life and Times of Castelnuovo 116
Th e Public’s Reaction 118
Luck Is Part of the Formula 119
Summary 120
Chapter 9: Stick Wars 123
Defending the Castle 124
A Life at Sea 129
Summary 131
Chapter 10: Angry Birds 133
A Global Hit 134
52nd Time Lucky 135
A Rich History of Flying Animals 139
Bigger than the i Phone 142
Setting the App Standard 145
Summary 146
PART III: THE APP REVOLUTION 149
Chapter 11: From Bedroom to Boardroom 151
A Golden Age 151
An Escape from Corporate Tyranny 152
Invasion of the Body Snatchers 159
Summary 162
Chapter 12: Life in the Trenches 165
An Expensive Game 166
Trust-Fund Fantasies 170
Feeding Time 176
A Wicked Game 178
A Special Time in History 184
Th e Patent Th reat 190
Summary 191
Chapter 13: Th e Future of the App 193
Th e Changing of the Guard 194
What Makes a Killer App? 195
Summary 199
A propos de l’auteur
Chris Stevens (London) is a leading designer of i Pad and i Phone software. He created the best-selling app, Alice for the i Pad, and also designed Twitch Origins, the first four-player game for i Phone. He has worked for BBC television and CNET, producing cutting-edge multimedia. Formerly a technology columnist for
The Daily Telegraph and
The Times, Chris also presented and directed Space Bubble, a popular gadget show. Alongside his writing, Chris is an illustrator and film editor. He’s worked for Warner Bros, EMAP, and
Wired magazine.