Hugh Davies & Ingrid Richardson 
Understanding Games and Game Cultures [EPUB ebook] 

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Digital games are one of the most significant media interfaces of contemporary life. 



Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? 


This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.



    It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

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    Table des matières

    Chapter 1: Introduction: Understanding Games and Game Cultures

    Part I: Games in Context

    Chapter 2: Methods in Games Studies

    Chapter 3: Game Industries and Interfaces

    Part II: Communities of Practice

    Chapter 4: Game Communities and Productive Fandom

    Chapter 5: Esports and Fantasy Sports

    Chapter 6: Livestreaming and Let’s Play

    Part III: Artful Interventions

    Chapter 7: Between Art Games and Game Art

    Chapter 8: Serious Games and Games for Change

    Chapter 9: Pervasive Games and Urban Play

    Part IV: Mobilities

    Chapter 10: The Rise and Rise of Mobile Games

    Chapter 11: Augmented Reality Games and Playful Locative Media

    Chapter 12: Conclusion: Themes and Futures

    A propos de l’auteur

    Larissa Hjorth is Professor in the Games Program at the School of Media & Communication, at RMIT University, Australia.
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    Langue Anglais ● Format EPUB ● Pages 232 ● ISBN 9781529737622 ● Taille du fichier 3.0 MB ● Maison d’édition SAGE Publications ● Lieu London ● Pays GB ● Publié 2021 ● Édition 1 ● Téléchargeable 24 mois ● Devise EUR ● ID 7785361 ● Protection contre la copie Adobe DRM
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