Recipient of the prestigious Mom’s Choice Award honoring excellence, a Moonbeam Children’s Book Award, and described by Midwest Book Review as “about as fine a middle school fantasy as you could get.”
When their ancestral lands in the Scottish Highlands are threatened, three ancient ghosts of the castle need one of their clan from the living world. They call the young Cape Cod witch across the sea.
Els Beth has a personal calling to protect the natural world, and her own need to know more about her family line.
With help and hindrance from her classmates who’ve been swept along, and newfound allies and opponents both magical and not, Els Beth is drawn deep into the present danger and the mysteries of the old country and her heritage — well above her magic level.
She must find a new measure of herself, and use all she can of the past and the present to make a future for her family and her friends.
Table des matières
The Call 1. Boys Versus Girls 2. The Launch Party 3. Storm Off the Vineyard 4. Magic and Science 5. Greenland (or ‘Save the Polar Bears’) 6. Creatures of the Night 7. A Swim with a Selkie 8. Cairn Castle 9. Big Ideas 10. Night Games 11. Durst, The Ancient Warrior Ghost 12. Night Games, Part Two 13. ‘The Prince of Darkness is a Gentleman’ (William Shakespeare) 14. Bad Intentions 15. Treachery and Traitor 16. Malfleur Manor 17. Dangerous Ground 18. From Bad to Worse 19. Ugly on Ugly 20. Back to the Serpent’s Den 21. ‘To Greed, All Nature Is Insufficient’ (Seneca, Roman Philosopher) 22. A More Powerful Magic 23. A Play Within a Play 24. Homeward Bound 25. Six Druid Lane