This book covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website.
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Langue Anglais ● Format PDF ● Pages 350 ● ISBN 9781466571235 ● Maison d’édition CRC Press ● Publié 2012 ● Téléchargeable 3 fois ● Devise EUR ● ID 7353492 ● Protection contre la copie Adobe DRM
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