In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a machine that would give you any experience you desired. He speculated that, in spite of the many obvious attractions of such a prospect, most people would choose against passing the rest of their lives under the influence of this type of invention. Nozick thought (and many have since agreed) that this simple thought experiment had profound implications for how we think about ethics, political justice, and the significance of technology in our everyday lives. Nozick’s argument was made in 1974, about a decade before the personal computer revolution in Europe and North America. Since then, opportunities for the citizens of industrialized societies to experience virtual worlds and simulated environments have multiplied to an extent that no philosopher could have predicted. The authors in this volume re-evaluate the merits of Nozick’s argument, and use it as a jumpingoff point for the philosophical examination of subsequent developments in culture and technology, including a variety of experience-altering cybernetic technologies such as computer games, social media networks, HCI devices, and neuro-prostheses.
Mark Silcox
Experience Machines [EPUB ebook]
The Philosophy of Virtual Worlds
Experience Machines [EPUB ebook]
The Philosophy of Virtual Worlds
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Langue Anglais ● Format EPUB ● ISBN 9781786600691 ● Éditeur Mark Silcox ● Maison d’édition Rowman & Littlefield International ● Publié 2017 ● Téléchargeable 3 fois ● Devise EUR ● ID 5488320 ● Protection contre la copie Adobe DRM
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