This amazingly illustrated storybook explores how chess originated and became the world’s most popular game.
Chess has never been more popular. Fueled by the 2020 pandemic-induced increase in leisure time and the Netflix television series The Queen’s Gambit, more people play chess than ever before. But do they know where the game originated?
The trio teleport to ancient India to see how rajahs moved their armies onto a playing board. Then the curious travelers zip back to the future as chess migrated westward, across oceans, continents, and the internet! Learn about how iconic pieces evolved, legendary players, and the game’s enduring cultural influence. Readers of all ages will develop a greater appreciation of the game of kings… and queens!
This is the fourth adventure in our series on cool inventions created in Asia. The cute red panda Dao makes history come alive by transporting the kids Emma and Ethan back in time. Now they explore the origin and evolution of chess!
Teachers and librarians will find this a great addition to their children’s picture book and illustrated collections. The influence of chess is boundless!
“Chess is everything: art, science, and sport.” – Anatoly Karpov, World Chess Champion
“These young guys are playing checkers. I’m out there playing chess.” ― Kobe Bryant
A propos de l’auteur
Phil Amara co-wrote The Discovery of Ramen and Fireworks & Gunpowder from The Asian Hall of Fame series. He wrote the children’s picture book The Treehouse Heroes. He was an editor at Dark Horse Comics, and wrote The Nevermen comic book series and So, You Wanna Be A Comic Book Artist? He is an elementary school teacher in Boston, MA.