S. Jane Fritz & William McAllister 
Programming Fundamentals Using JAVA [PDF ebook] 
A Game Application Approach

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Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from
Swing based to
FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are
not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience.
The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].
FEATURES:


  • Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines

  • Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc

  • Includes updating the GUI interface chapters (Chapters 11 and 12) from Swing based to FX based

  • Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes

  • 4 color throughout with game demos on the companion files

  • Instructor’s resources available upon adoption

€128.25
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Format PDF ● Pages 775 ● ISBN 9781683926689 ● Maison d’édition Mercury Learning and Information ● Publié 2021 ● Téléchargeable 3 fois ● Devise EUR ● ID 8808984 ● Protection contre la copie Adobe DRM
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