Written by well-respected experts, this how-to guide provides patterns for the design of human computer human interaction (HCHI). An increasing number of applications are currently designed for use by more than one user, eg: multi-player games, interactive web sites, mobile phones, collaborative learning systems, interactive workspaces and smart environments. In these areas there is a shift from (HCI) human computer interaction to (HCHI) human computer human interaction. The role of patterns in this movement is twofold: 1st – patterns focus on the human user of the system; 2nd – patterns assist developers in the development process of groupware applications.
A propos de l’auteur
Till Schummer: His Ph D thesis focused on Design Patterns for
group formation and maintenance. Since March 2002 Member of the
scientific staff at the Distributed Systems Division at the Fern
Universitat in Hagen. Interests cover: distributed systems,
operating systems, CSCW (computer supported collaborative work),
and distributed software development.
Stephan Lukosch: During his graduation he developed a
platform called Dream Objects. Dream Objects simplifies the
development and management of shared data objects that are
necessary to enable collaboration among distributed users.
Dream Objects is an extension of Dream Team, which is a platform for
the development of synchronous, collaborative applications. Since
August 2003, Assistant Professor for ‘Distributed systems for
cooperative working/learning environments’ at the University
of Hagen.