Grant Tavinor 
The Art of Videogames [PDF ebook] 

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The Art of Videogames explores how philosophy of the arts
theories developed to address traditional art works can also be
applied to videogames.
* Presents a unique philosophical approach to the art of
videogaming, situating videogames in the framework of analytic
philosophy of the arts
* Explores how philosophical theories developed to address
traditional art works can also be applied to videogames
* Written for a broad audience of both philosophers and videogame
enthusiasts by a philosopher who is also an avid gamer
* Discusses the relationship between games and earlier artistic
and entertainment media, how videogames allow for interactive
fiction, the role of game narrative, and the moral status of
violent events depicted in videogame worlds
* Argues that videogames do indeed qualify as a new and exciting
form of representational art

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Table of Content

Acknowledgments.
1 The New Art of Videogames.
2 What Are Videogames Anyway?
3 Videogames and Fiction.
4 Stepping into Fictional Worlds.
5 Games through Fiction.
6 Videogames and Narrative.
7 Emotion in Videogaming.
8 The Morality of Videogames.
9 Videogames as Art.
Glossary.
References.
Index.

About the author

Grant Tavinor is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal Philosophy and Literature and has been playing videogames for as long as he can remember.

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Language English ● Format PDF ● Pages 240 ● ISBN 9781444310184 ● File size 1.9 MB ● Publisher John Wiley & Sons ● Published 2009 ● Edition 1 ● Downloadable 24 months ● Currency EUR ● ID 2388503 ● Copy protection Adobe DRM
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