Nations At War version 3.0 rules manual contains the latest set of guidelines and regulations for the game system. Our goal is to present the rules in a straightforward manner without disrupting their existing structure and foundation. For clarity, some rules sections have been modified not with content but with a new structure, e.g., additional subsections, more bullet points, or more images and examples—and even in-depth examples. Additional cross-referencing of rules expanded unit-image diagrams and a detailed Index has also been added.
Other new additions to the v3.0 rules are numbered examples within each rules section and the implementation of a hexagonal color-coding system in the Table of Contents and throughout the manual, to make referencing certain sections and subsections easier. Two new rules sections have been added: one on Scenario Information, which breaks down how scenarios are laid out, to aid new gamers; and another on unique Weapons and Equipment. And a Series Resources section introduces new and veteran gamers to additional ways to expand and enjoy the Na W system.
We use a large font-size, to accommodate the eyes, and have lots of examples, to illustrate the mechanics. Further, the best way to learn is to have another person show you how to play, but that’s not always an option.
Nations at War game system based on conflicts between the brave soldiers that fought in World War 2. The pieces in the game represent platoons. Platoons are made up of groups of infantry, tanks and gun teams (approximately 40-60 men, 3 to 5 tanks and 3-5 gun teams). Scenarios depict a historical battle or part of a battle. Each scenario briefly describes the situation and leaves it up to the players to fight the battle and determine the victor.
विषयसूची
Chapter 1: Introduction
Chapter 2: General Concepts
Chapter 3: Setting Up The Game
Chapter 4: Movement
Chapter 5: Combat
Chapter 6: Line of Sight
Chapter 7: Defensive Measures
Chapter 8: Battlefield Choas
Chapter 9: Fate Points
Chapter 10: Additional Rules
Chapter 11: Overwatch
Chapter 12: Map Updates
Chapter 13: Scenario Details
Chapter 14: Battle Generator
Series Resources
Charts and Tables
Glossary
Index
Credits
लेखक के बारे में
I am a problem solver. Seriously. Give me a problem and watch me run with it. Right now, this is being fully realized as a producer of our books, board, and computer game lines.