Jesse Feiler 
iOS App Development For Dummies [PDF ebook] 

समर्थन

If you’ve got incredible i OS ideas, get this book and bring them to life!


i OS 7 represents the most significant update to Apple’s mobile operating system since the first i Phone was released, and even the most seasoned app developers are looking for information on how to take advantage of the latest i OS 7 features in their app designs. That’s where i OS App Development For Dummies comes in! Whether you’re a programming hobbyist wanting to build an app for fun or a professional developer looking to expand into the i OS market, this book will walk you through the fundamentals of building a universal app that stands out in the i OS crowd.



  • Walks you through joining Apple’s developer program, downloading the latest SDK, and working with Apple’s developer tools

  • Explains the key differences between i Pad and i Phone apps and how to use each device’s features to your advantage

  • Shows you how to design your app with the end user in mind and create a fantastic user experience

  • Covers using nib files, views, view controllers, interface objects, gesture recognizers, and much more


There’s no time like now to tap into the power of i OS – start building the next big app today with help from i OS App Development For Dummies!

€26.99
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Introduction 1


A Bit of History 1


The i Phone stands alone 2


Enter the App Store 2


The i Pad joins the party 3


The Plan for This Book 3


i OS and Xcode Game Changers 4


About This Book 5


Conventions Used in This Book 5


Icons Used in This Book 6


Foolish Assumptions 7


How This Book Is Organized 7


Part I: Getting Started 8


Part II: Building Road Trip 8


Part III: Getting Your Feet Wet: Basic Functionality 8


Part IV: The Model and the App Structure 9


Part V: Adding the App Content 9


Part VI: The Part of Tens 9


Beyond the Book 10


Where to Go from Here 10


Part I: Getting Started 11


Chapter 1: What Makes a Great i OS App 13


Figuring Out What Makes a Great i OS App 14


Making your app work well 14


Handling networking, social media, and location 15


Designing a powerful and intuitive interface that disappears 15


Using the i OS Platform to the Fullest 16


Exploiting advantages of the system 16


Accessing the Internet 17


Knowing the location of the user 18


Tracking orientation and motion 18


Tracking users’ fingers on the screen 19


Playing content 19


Accessing information from Apple’s apps 19


Copying, cutting, and pasting between apps 20


Multitasking, background processing, and notifications 20


Living large on the big screen 21


Embracing Device Limitations 21


Designing for fingers 22


Balancing memory and battery life 22


Why Develop i OS Apps? 23


Developing with Apple’s Expectations in Mind 24


Thinking About You, Apps, and Money 25


Enter the Cloud 26


Developing an App the Right Way Using the Example App in This Book 27


What’s Next 27


Chapter 2: Getting to Know the SDK 29


Developing Using the SDK 29


Using Xcode to Develop an App 30


Creating an Xcode project 31


Developing the app 31


The Workspace Window 33


Workspace areas 34


Displaying an area’s content 36


The toolbar and Tab bar 40


The Organizer window 42


Chapter 3: The Nuts and Bolts of an Xcode Project 45


Creating Your Project 45


Exploring Your Project 50


The project 50


The Project editor 50


The Project navigator 53


Setting Your Xcode Preferences 57


Building and Running Your Application 59


Building an app 61


The i Pad’s Split views 63


The Log navigator 64


Running in the Simulator 66


Interacting with your simulated hardware 66


Making gestures 67


Uninstalling apps and resetting your device 68


Living with the Simulator’s limitations 69


Using Asset Catalogs 70


Adding the Image and Sound Resources and an App Icon 74


Part II: Building Road Trip 77


Chapter 4: Storyboards and the User Experience 79


Introducing the Storyboard 80


Telling your story 81


Working with object graphs 83


Defining What You Want an App to Do: The Road Trip App 84


Creating the Application Architecture 88


What You Add Where 89


Using Frameworks 90


Using Design Patterns 91


The i OS design patterns 92


The Model-View-Controller (MVC) design pattern 92


Working with Windows and Views 95


Looking out the window 95


Admiring the view 96


The kinds of views you use 97


View Controllers — the Main Storyboard Players 101


What About the Model? 104


It’s Not That Neat 105


Taking a Look at Other Frameworks 106


The Foundation framework 106


The Core Graphics framework 106


Even more frameworks 107


Understanding the MVC in the Project 107


Chapter 5: Creating the Road Trip User Interface 111


Creating Your User Interface in the i Pad Storyboard 111


It’s about the view controller 112


Using Interface Builder to add the user elements 113


Working within the Utility Area 115


Inspector and Quick Help pane 115


Library pane 116


Understanding i Pad Navigation 117


Adding a New View Controller 121


Danger Will Robinson 128


Adding an identifier to the view controller 129


View Layout 130


Adding the User Interface Objects 131


Autosizing with Auto Layout 136


Adding the Test Drive button 141


Massaging the Template Code 144


Getting Rid of Warnings 148


Creating the i Phone User Interface 148


Chapter 6: The Runtime, Managing Memory, and Using Properties 151


Stepping Through the App Life Cycle 152


UIApplication Main 153


Handling events while your application is executing 158


Knowing what to do when the normal processing of your application is interrupted 160


An overview of the view controller life cycle 163


Working within the Managed Memory Model Design Pattern 164


Understanding memory management 165


Using reference counting 165


Automatic Reference Counting (ARC) 167


Working with variable types according to ARC 169


Understanding the deadly retain cycle 170


Observing Low-Memory Warnings 172


The did Receive Memory Warning method 172


The application Did Receive Memory Warning: method 172


The UIApplication Did Receive Memory Warning Notification: notification 173


Picking the right memory-management strategy for your application 173


Customizing the Behavior of Framework Classes 174


Subclassing 174


The Delegation pattern 175


Understanding Declared Properties 176


What comprises a declared property 176


Using dot syntax 177


Setting attributes for a declared property 178


Writing your own accessors 180


Accessing instance variables with accessors 181


Hiding Instance Variables 181


Chapter 7: Working with the Source Editor 183


Navigating in the Xcode Source Editors 183


Using the Jump bar 186


Organizing your code using the #pragma mark statement 190


Using the Xcode Source Editor 190


Using Live Issues and Fix-it 192


Compiler warnings 193


The Issue navigator 193


Accessing Documentation 195


Getting Xcode help 195


The Organizer window 198


The Help menu 199


Finding and Searching in Your Project 199


Using the Find command to locate an item in a file 199


Using the Search navigator to search your project or framework 200


Using the Symbol navigator 201


You’re Finally Ready to Write Code! 202


Part III: Getting Your Feet Wet: Basic Functionality 203


Chapter 8: It’s (Finally) T ime to Code 205


Checking for Network Availability 205


Downloading the Reachability sample 205


Adding the code to check for reachability 208


Exploring the Changes in i OS 7 211


The dated interface 211


Losing the content 212


Setting the Master View Controller Title 213


Understanding Autorotation 214


Writing Bug-Free Code 215


Working in the Debug area and Debug navigator 216


Managing breakpoints 218


What you’ll find in the Debug area 222


What you’ll find in the Debug navigator 223


Displaying variables in the Source editor 224


Tiptoeing through your program 225


Chapter 9: Adding Outlets and Actions to Your Road Trip Code 227


Using Custom View Controllers 228


Adding the custom view controller 228


Setting up the Test Drive Controller in the Main Storyboard for i Pad 229


Understanding Outlets 231


Adding Outlets 232


Opening the Assistant editor 232


Creating the outlet 234


The Connections inspector 237


Working with the Target-Action Design Pattern 239


Using the Target-Action pattern: It’s about controls 239


Adding an action 241


How Outlets and Actions Work 244


Update the i Phone storyboard file 244


Chapter 10: Adding Animation and Sound to Your App 247


Understanding i OS Animation 248


View geometry and coordinate systems 248


Points versus pixels 248


A view’s size and position 249


Working with data structures 250


Coordinating Auto Layout, Frames, and Constraints 250


Animating a View 251


Finally, More Code 252


Implementing the test Drive Method 252


Understanding Block Objects 256


Rotating the Object 259


Working with Audio 261


Tracking Touches 269


Animating a Series of Images “In Place” 272


i Phone versus i Pad 273


Part IV: The Model and the App Structure 275


Chapter 11: The Trip Model 277


What the Model Contains 277


Adding the Model Data 278


Using property lists 278


Adding a property list to your project 280


Adding the First Two Model Classes 290


Understanding the Trip Interface 292


Implementing the Trip Class 294


Initializing objects 296


Invoking the superclass’s init method 297


Initializing instance variables 298


Returning self 299


Initializing the Destination Class 300


Creating the Trip Object 303


More Debugger Stuff 305


Chapter 12: Implementing the Master View Controller 309


Setting Up a Custom View Controller for the i Pad 309


Adding a Background Image and Title 319


Updating the i Phone Storyboard File 321


Chapter 13: Working with Split View Controllers and the Master View 323


The Problem with Using a Navigation Controller in Detail View 323


Using a Navigation Controller in the Master View 326


Adding a Gesture Recognizer 330


The Split View Controller 333


The UISplit View Controller delegate 335


Localization 340


Back to the main feature 340


Adding the Toolbar 346


Adding the button when the view controller is replaced 350


A Few More Tweaks to the Master View Controller 354


And (a Little Extra) One More Thing 355


Don’t Forget the i Phone 356


Chapter 14: Finishing the Basic App Structure 357


Extending the i Pad Storyboard to Add More Functionality to Your App 358


Adding the Weather view controller 358


Adding the Events controller 364


Adding the remaining controllers 367


Changing the Split View Controller to a Detail View Controller Relationship 368


Repeat for i Phone 372


Part V: Adding the App Content 373


Chapter 15: How’s the Weather? Working with Web Views 375


The Plan 375


The i Pad storyboard 376


The i Phone storyboard 377


Setting Up the Weather Controller 379


Adding the custom view controller 379


Setting Up Weather Controller in the Main_i Pad.storyboard file 380


The Weather Controller 385


Managing links in a Web view 388


More Opportunities to Use the Debugger 392


Unrecognized selector sent to instance 392


Repeat for the i Phone Storyboard 393


Adding the Weather Controller to the i Phone storyboard file 393


Test in the i Phone Simulator 394


Chapter 16: Displaying Events Using a Page View Controller 395


The Plan 396


Setting Up the Events Controller 397


Adding the custom view controller 397


Setting up the Events Controller in the Main Storyboard 398


Adding and setting up the Event Page Controller in the Main Storyboard 399


Extending the Trip Model 401


Adding the Events Class 403


The Events Controller and Its Page View Controller 406


Data sources and delegates 406


Data source 407


Delegate 407


The Events Controller 407


The Event Page Controller 412


Adding Events Support to the i Phone Storyboard 415


Chapter 17: Finding Your Way 417


The Plan 418


Setting Up the Map Controller 419


Adding the custom view controller 420


Setting up the Map Controller in the Main_i Pad.Storyboard 420


Test 426


Putting Map Kit through Its Paces 428


MKMap View 428


Enhancing the map 429


Changing the Map Type 435


Adding Annotations 437


Creating the annotation 437


Displaying the map title and annotations 441


Going to the Current Location 446


Fixing the Status Bar 451


Update the i Phone Storyboard 454


Chapter 18: Geocoding 455


Understanding Geocoding on the i Pad 455


Reverse Geocoding 458


Chapter 19: Finding a Location 465


Setting Up the Find Controller 465


Adding the custom view controller 466


Setting up Find Controllerin the Main_i Pad File 466


Implementing the Find Controller 469


Adding the Map View 469


Getting the text 470


Disabling cell highlighting 477


Finding the Location 477


Making the Map Title the Found Location 484


Adding the Find Controller to the i Phone Storyboard 485


Chapter 20: Selecting a Destination 487


The Plan 487


Setting Up the Destination Controller for the i Pad Storyboard 488


Adding the custom view controller 488


Setting up the Destination Controller in the Main_i Pad.storyboard 489


Adding a Modal View 494


Implementing a Table View 497


Creating the Table View 498


Adding sections 499


Displaying the cell 501


Working with user selections 503


Saving the Destination Choice and Selecting a Destination 511


Displaying the Destination table 516


Testing 517


Adding Destination Support to the i Phone Storyboard 518


A Word about Adding Settings 519


What’s Next? 519


Part VI: The Part of Tens 521


Chapter 21: Ten Ways to Be Successful with Apps 523


Make a Million Dollars in a Week 523


Build a Portfolio 524


Build App Icons 524


Design User Interfaces 524


Build Back Ends 525


Socialize with Apps 525


Talk About Apps with People Who Want Them 525


Promote Apps 525


Provide Support to Users 526


Fix Bugs 526


Chapter 22: Ten Ways to Be a Happy Developer 527


Keep Things Loosely Coupled 527


Remember Memory 528


Don’t Reinvent the Wheel 528


Understand State Transitions 529


Do the Right Thing at the Right Time 530


Avoid Mistakes in Error Handling 530


Use Storyboards 531


Remember the User 531


Keep in Mind That the Software Isn’t Finished Until the Last User Is Dead 531


Keep It Fun 531


Index 533

लेखक के बारे में

Jesse Feiler is a developer, consultant, and author specializing in Apple technologies. He is the creator of Minutes Machine for i Pad, the meeting management app, and Saranac River Trail and is heard regularly on WAMC Public Radio for the Northeast’s The Roundtable.
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