लेखक: Kapell Matthew Wilhelm Kapell

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28 द्वारा ईबुक Kapell Matthew Wilhelm Kapell

Elliott Andrew B.R. Elliott & Kapell Matthew Wilhelm Kapell: Playing with the Past
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next …
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Elliott Andrew B.R. Elliott & Kapell Matthew Wilhelm Kapell: Playing with the Past
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next …
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€43.88
Hoedt Madelon Hoedt: Narrative Design and Authorship in Bloodborne
In the vein of their cult-classic dark fantasy titles Demon’s Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers From Software released the bleak Gothic horror Bloodborne i …
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€25.62
Ouellette Marc A. Ouellette: Playing with the Guys
A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This bo …
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Green Amy M. Green: Storytelling in Video Games
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamenta …
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Toles Patkin Terri Toles Patkin: Who’s in the Game?
Some board games–like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday–have popularity spanning generations. But over time, updates to games have crea …
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Nachtwey Gerald Nachtwey: Strictly Fantasy
Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical orig …
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€17.97
Owen David Owen: Player and Avatar
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside …
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Pilkington Ace G. Pilkington & Kapell Matthew Wilhelm Kapell: Kelvin Timeline of Star Trek
In an era of reboots, restarts and retreads, J.J. Abrams’ Star Trek trilogy–featuring new, prequel adventures of Kirk, Spock and the rest of the original series characters, aboard the USS Enterprise …
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€25.54
Zalka Csenge Virag Zalka: Forum-Based Role Playing Games as Digital Storytelling
When people hear the term "role-playing games, " they tend to think of two things: a group of friends sitting around a table playing Dungeons & Dragons or video games with exciting graphics …
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Kapell Matthew Wilhelm Kapell: Play Versus Story Divide in Game Studies
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happe …
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€33.19
Jr., Hickey Patrick Hickey: Minds Behind the Games
Featuring interviews with the creators of 36 popular video games–including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam–this book gives a behind-the-scenes look at the creation of some …
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€25.61
Kapell Matthew Wilhelm Kapell & Garrelts Nate Garrelts: Responding to Call of Duty
Call of Duty is one of the most culturally significant video game franchises of the 21st century. Since the first game was released for PC in 2003, the first-person shooter has sold over 250 million …
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€17.84
Finseth Carly Finseth: Teach Like a Gamer
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The …
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€33.45
Whelan Bridget Whelan & Kapell Matthew Wilhelm Kapell: Women and Video Game Modding
The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between th …
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Schallegger Rene Reinhold Schallegger: Postmodern Joy of Role-Playing Games
Historian Johan Huizinga once described game playing as the motor of humanity’s cultural development, predating art and literature. Since the late 20th century, Western society has undergone a " …
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Kapell Matthew Wilhelm Kapell & McVeigh Stephen McVeigh: Films of James Cameron
Among the most expensive–and most profitable–films of all time, the works of James Cameron have had a profound effect upon popular culture and the technology of moviemaking. Yet the very blockbuste …
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€25.67
Pilkington Ace G. Pilkington & Kapell Matthew Wilhelm Kapell: Fantastic Made Visible
Fantasy and science fiction began in print, and from the first films to the latest blockbusters, print stories have provided the inspirations, the ideas, and in some cases the detailed blueprints. Ad …
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Kapell Matthew Wilhelm Kapell: Star Trek as Myth
In the past, the examination of myth has traditionally been the study of the "Primitive" or the "Other." More recently, myth has been increasingly employed in movies and in televi …
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Snyder David Snyder: Speedrunning
More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros. continues to be one of the best-selling video games of all time. For many, completing the classic sid …
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€17.98
Barr Jason Barr: Video Gaming in Science Fiction
As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia abo …
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€33.31
Quijano Johansen Quijano: Composition of Video Games
Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of p …
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€33.19
Hubbell Gaines S. Hubbell & Kapell Matthew Wilhelm Kapell: What Is a Game?
What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still n …
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Arnaudo Marco Arnaudo: Storytelling in the Modern Board Game
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved–taking on, in ess …
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€33.02
Brown Douglas Brown & MacCallum-Stewart Esther MacCallum-Stewart: Rerolling Boardgames
Despite the advent and explosion of videogames, boardgames–from fast-paced party games to intensely strategic titles–have in recent years become more numerous and more diverse in terms of genre, et …
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€33.13
Jr., Hickey Patrick Hickey: Minds Behind Shooter Games
Featuring interviews with the creators of 39 popular video games–including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime–this book gives a behind-the-scenes look at the ori …
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€25.53
Aliano Kelly I. Aliano: Performance of Video Games
When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game’s story in real time. This book presents vi …
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€46.21
Kapell Matthew Wilhelm Kapell & Jones Shelly Jones: Beyond the Deck
Since its debut in 1993, Magic: The Gathering has grown to be an influential collectible card game, allowing its community of loyal fans to duel each other while enjoying its lore and compelling narr …
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€33.37