The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power So Cs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics So C, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics So C (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power So C, design of low power 3D graphics So C, and silicon implementation of 3D graphics So Cs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new Open GL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.
Byeong-Gyu Nam & Ju-Ho Sohn
Mobile 3D Graphics SoC [PDF ebook]
From Algorithm to Chip
Mobile 3D Graphics SoC [PDF ebook]
From Algorithm to Chip
Beli ebook ini dan dapatkan 1 lagi GRATIS!
Bahasa Inggris ● Format PDF ● ISBN 9780470823781 ● Penerbit Wiley ● Diterbitkan 2010 ● Diunduh 6 kali ● Mata uang EUR ● ID 2324448 ● Perlindungan salinan Adobe DRM
Membutuhkan pembaca ebook yang mampu DRM