Clive W. Humphris 
Learn to Code Dynamic Web Graphics in Asp.net [EPUB ebook] 

Dukung

An enhanced e Book published in full colour. Now including extensive interactive content enabling exploration by inserting any values that would occur in a real situation whereby the graphics are redrawn to reflect those changes.

Calculations can be also tested against any standard subject textbook to compare the results.

Interactive Technology when used in the classroom can motivate passive students by encouraging their active participation where STEM subjects are ideally suited to Mobile Interactive Technology.

Students are more likely to be comfortable with technology they understand i.e. their phone and can interact with, often preferring 'Learning-by-Doing' over traditional pencil and paper methods.

Full colour graphics that are redrawn for every input change will make the learning experience more enjoyable and effective as it encourages experimentation of real world situations as almost any practical values are accepted.

Students who struggle to be fully engaged in normal classroom activity can often achieve the unexpected once sat in front of a digital screen where they can learn without the embarrassment of full class exposure.

Mobile Interactive Technology can bring any STEM textbook to life by inserting printed values from the book into their mobile device and comparing the results.

Colourful visual presentation assists the learning process as students will more likely remember, thereby increasing their personal confidence as they believe they are learning more as a result. Knowing the content is on their phone encourages them to dip-in in a spare moment more than open a traditional textbook.

Conclusion: Students will spend more time engaged with the Mobile Interactive Technology than with a traditional textbook.

For each topic group students can test their understanding by considering an open question whereby their ease of answering will provide an indication of personal progress.

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Daftar Isi

Learn to Code

Coding Lesson Plan

Practice Coding

Begin Coding

What are Interactive Graphics?

Basic Code Add Two Numbers

Basic Code Arithmetic Operators

Basic Code Printing to Screen

Basic Code: If …Then … Decision

Basic Code: Counting a Random Number List

Making a Start with Graphics

Coding: Programming

Coding: Character Strings

Coding: Do Until Loop

Coding: Counting

Coding: Data Arrays

Coding: Inequalities

Coding: Maths Functions

Coding: Calculations

Coding: Subroutines

Coding: Example

Coding: Searching and Sorting Data

Drawing: Standard Colours

Drawing: Boxes & Lines

Drawing: Circles and Arcs

Drawing: Angles and Arrows

Drawing: Text

Drawing: Text Styles

Drawing: Strings

Drawing: Formulae

Explore Maths: Operators

Explore Maths: Fractions

Explore Maths: Percentages

Explore Maths: Trigonometry

Explore Maths: Surface Area

Explore Maths: Format Numbers

Explore Maths: Format Dates

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Bahasa Inggris ● Format EPUB ● Halaman 209 ● ISBN 9781913398316 ● Ukuran file 0.4 MB ● Penerbit eptsoft limited ● Diterbitkan 2019 ● Edisi 1 ● Diunduh 24 bulan ● Mata uang EUR ● ID 7264985 ● Perlindungan salinan Adobe DRM
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