Digital interactive audio is the future of audio in media – most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.
Karen Collins
From Pac-Man to Pop Music [PDF ebook]
Interactive Audio in Games and New Media
From Pac-Man to Pop Music [PDF ebook]
Interactive Audio in Games and New Media
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Bahasa Inggris ● Format PDF ● Halaman 224 ● ISBN 9781351217736 ● Editor Karen Collins ● Penerbit Taylor and Francis ● Diterbitkan 2017 ● Diunduh 3 kali ● Mata uang EUR ● ID 5318276 ● Perlindungan salinan Adobe DRM
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