Action Script is the native scripting language of Flash. Action Script knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development.
Action Script is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners’ book, significantly updated since the last edition, covers all of the basics of Action Script using version 8 of Flash. The skills acquired by working through this book will enable you to move on to more advanced friends of ED books, such as Foundation PHP 5 for Flash, Foundation Action Script Animation or Foundation XML for Flash.
This book contains all you need to understand and make use of Action Script, and to have some fun while learning. The Foundation series teaching style is ideal if you’re a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide an all-around proficiency in Action Script, as well as Flash components within Flash 8. You’ll gain the practical skills to build Action Script based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, you’ll have constructed a cutting-edge Flash site to showcase your newly learned skills.
Daftar Isi
Interactive Flash.- Making Plans.- Movies that Remember.- Movies that Decide for Themselves.- More Power, Less Script.- Movies that Remember How to do Things.- Objects and Classes.- Objects on the Stage.- Reusable Code and Realistic Movement.- Games and Sprites.- Drawing API.- Adding Sound to Flash.- Loading Dynamic Data with XML.- Finishing the Futuremedia Case Study.- Advanced Actionscript: Components and Classes.
Tentang Penulis
Kristian Besley has worked with multimedia for three years, but has been creative with computers for much longer. He currently develops Flash-based material within an educational environment. This material includes interactive presentations to illustrate how scientific things work, as well as graphical user interfaces and tools allowing web-based content creation with basic computer skills. He was a contributing author on the seminal Flash Math Creativity, and many other friends of ED books. In 2002, he launched the world’s first bi-annual HTML markup-based Table Art competition. The competition was an unbelievable success.