Anyone familiar with Zynga’s Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You’ll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples.By the end of the book, youll complete a project called Tourist Resort that combines all of the techniques youve learned. Youll also learn how to integrate your game with Facebook. If youre familiar with Java Script, HTML5, and CSS3, youre ready to get started.Use HTML5s canvas element to build smooth animations with sprites Create an isometric grid pattern for high-performance graphics Design a GUI that works equally well on mobile devices and PCs Add sound to your game with HTML5s audio element Implement the games path-finding function with Web Workers Build a client data model on the server with PHP and My SQLMake your game come alive with dynamic CSS3 objects
Mario Andres Pagella
Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript [EPUB ebook]
Rendering Simple 3D Worlds with Sprites and Maps
Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript [EPUB ebook]
Rendering Simple 3D Worlds with Sprites and Maps
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Bahasa Inggris ● Format EPUB ● Halaman 156 ● ISBN 9781449315238 ● Penerbit O’Reilly Media ● Diterbitkan 2011 ● Diunduh 6 kali ● Mata uang EUR ● ID 2392933 ● Perlindungan salinan Adobe DRM
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