This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean s...
Daftar Isi
Introduction.- 1: What is a Landscape?.- 2: What is a Computer Game?.- 3: Half-Life 2: Could I Apocalypse?.- 4: Tourism and Gun-Running in CS:GO...
Tentang Penulis
Peter A C Nelson is an artist and academic, originally trained in painting, drawing and art history, who publishes on computer games, graphics and aesthetics. He is ...