You’ve heard all about Second Life. Maybe you’ve
already jumped with both feet–and gotten stuck. Or maybe
you’re a Second Life veteran who wants to build something or
run a business. Fear not! Second Life For Dummies is hear to
hold your hand, pat your back, and cheer you on through this new
and enchanting reality.
Written by a pair of Second Life old timers, this easy-to-use,
flip-and-find guide is packed with expert advice, seasoned insight,
and handy tips and tricks to get you moving fast. You’ll find
out how to set up your account, create an avatar, meet people and
socialize, and find your comfort zone and stay in it. But
it’s a big world out there, so you’ll also learn how to
make stuff, buy stuff, do stuff, and keep track of all the stuff
you’re accumulating. Discover how to
* Install Second Life get started
* Create and customize your avatar
* Meet and get to know fascinating people
* Stay safe and comfortable as you learn and explore
* Make, wear, and sell your own fashions
* Script your Second Life
* Buy land and build a house
* Become a land baron or a money maker
* Make real money in Second Life
* Get a real-life education–even a degree
Complete with fantastic lists of cool places, answers to big
questions, and supplemental software, Second Life For
Dummies is your ticket to a great virtual adventure.
Daftar Isi
Introduction.
Part I: Second Life Overview and Basics.
Chapter 1: The Meaning of (Second) Life.
Chapter 2: Tweaking Your System: Adjusting Your Computer to Best
Run Second Life.
Chapter 3: Starting Your Second Life.
Chapter 4: Navigating the Second Life Interface and World.
Part II: Living Your Second Life – Exploring and
Socializing.
Chapter 5: Creating Your Second Life Persona.
Chapter 6: Jumping into the Conversation: Express Yourself.
Chapter 7: Getting a Social Second Life.
Chapter 8: Staying in Your Second Life Comfort Zone.
Part III: Inventory, Cash, and Land.
Chapter 9: Becoming Materialistic with Your Second Life
Inventory.
Chapter 10: Understanding the Second Life Economy.
Chapter 11: Spending Your Cash in Second Life.
Chapter 12: Staking Your Claim in Second .
Part IV: Building and Customizing.
Chapter 13: Building Basics.
Chapter 14: Taking Your Building Skills to the Next Level.
Chapter 15: The Clothes Make the Avatar: Creating Your Own
Clothing.
Chapter 16: Making a Statement with Poses, Animations, and
Gestures.
Part V: Real Life Opportunities in Second Life.
17: Getting Paid in Second Life (It’s Not Easy).
Chapter 18: Bringing Big Business to Second Life.
Chapter 19: Education in Second Life.
Part VI: The Part of Tens.
Chapter 20: Ten (Or So) Great Places to Shop.
Chapter 21: Ten Great Places to Visit.
Index.
Tentang Penulis
Sarah ‘Intellagirl’ Robbins is the Director of
Emerging Technologies for Media Sauce (www.mediasauce.com) in
Carmel, Indiana, as well as a Ph.D. candidate in Rhetoric at Ball
State University, where she teaches Rhetoric and Composition by
using Second Life. She currently spends her time blogging at
Ubernoggin.com and researching technology trends for education and
marketing. She’s frequently on the go, giving talks all over
the country about Second Life and Web 2.0 topics.
Sarah is the proud mother of five-year-old triplets (Morrigan,
Teagan, and Xander), who recognize her avatar as
‘Mommy!’ When she’s not hanging with the
munchkins, she’s reading a few hundred blogs daily, attending
seminars, knitting, and collecting socks. And yes, she does have
pink hair in real life, too!
Mark Bell is a Ph.D. student in Telecommunications at
Indiana University, where he studies social networks in virtual
worlds with the Synthetic Worlds Initiative. Before going back to
school, Mark spent 14 years in the software industry as a trainer,
a documentation specialist, and an all-about super geek. He is a
Canadian transplant in Hoosier Land and gets back across the border
north (where they understand ‘real sports’) as often as
he can. Mark is the father of Jackson, who is five. Mark blogs at
Storygeek.com
In their ‘free’ time, Mark and Sarah run the Second
Life Researcher’s List (SLRL), throw parties for their
starving grad student friends, and play Wii games with four
five-year-olds.