Andreas Schmid 
Gamification of Electronic Negotiation Training [PDF ebook] 

Supporto

Organisations are involved in various types of negotiation. As digitalisation advances, such business negotiations are to a large extent electronic negotiations. Consequently, dedicated training for such electronic negotiations is important for mastering negotiation skills. The present book develops a new approach for a motivating and improved e-negotiation training by applying gamification, i.e. using game design elements in a non-game context, in order to improve participants’ motivation, engagement, and learning outcomes. A negotiation support system used within an e-negotiation training is enhanced with game design elements. The book describes the design process, its theoretical foundations, and the evaluation of the gamified negotiation support system. The final quantitative evaluation shows higher motivation, engagement and better learning outcomes for participants in the gamified training compared to a conventional training. Organisations can employ the designed artefact for fundamental and effective e-negotiation training. Additionally, the book provides insights in how to design a gamified system for a particular application context.

€96.29
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Tabella dei contenuti

Introduction.- Theoretical Background.- Design Science Research Methodology.- A Framework for Gamified Electronic Negotiation Training.- Gamifying Electronic Negotiation Training – A Mixed Method Study of Students’ Motivation, Engagement and Learning.- Rankings or Absolute Feedback? Investigating Two Feedback Alternatives for Negotiation Agreements in a Gamified Electronic Negotiation Training.- Gamification of Electronic Negotiation Training: Effects on Motivation, Behaviour and Learning.- Discussion & Outlook.

Circa l’autore


About the author

Andreas Schmid was a research assistant at the Information Systems Department 1 – Organisational Communication at the University of Hohenheim, Germany, and is currently

working as an IT specialist. His research interests include gamification, e-learning, negotiations, and software development.

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Lingua Inglese ● Formato PDF ● Pagine 200 ● ISBN 9783658382612 ● Dimensione 2.6 MB ● Casa editrice Springer Fachmedien Wiesbaden ● Città Wiesbaden ● Paese DE ● Pubblicato 2022 ● Scaricabile 24 mesi ● Moneta EUR ● ID 8471009 ● Protezione dalla copia DRM sociale

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