Andrew Reinhard 
Practical Archaeogaming [PDF ebook] 

Supporto

As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.

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Modalità di pagamento

Tabella dei contenuti

List of Illustrations
List of Tables

Introduction

Chapter 1. Archaeogaming: The State of the Field in 2023
Chapter 2. Rapid Archaeology of Human Constructions within Interactive Digital Built Environments
Chapter 3. Adapting the Harris Matrix for Software Stratigraphy
Chapter 4. Archaeology of Abandoned Human Settlements in No Man’s Sky: A New Approach to Recording and Preserving User-Generated Content in Digital Games
Chapter 5. Photogrammetry and GIS in Human-Occupied Digital Landscapes (with Sara Zaia)
Chapter 6. Photogrammetry and 3D Printing of 2D Digital Artifacts
Chapter 7. Report on the Recovered “Atari Burial Ground” Material, Condition, and Post-Excavation Dispersal

Conclusion

Bibliography
Index

Circa l’autore


Andrew Reinhard is a Cultural Resource Management (CRM) Project Director for Metcalf Archaeological Consultants and is also a Research Affiliate at the Institute for the Study of the Ancient World (ISAW) at New York University. His first book, Archaeogaming: An Introduction to Archaeology in and of Video Games, was published by Berghahn Books in 2018.

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Lingua Inglese ● Formato PDF ● Pagine 250 ● ISBN 9781805395355 ● Dimensione 215.5 MB ● Casa editrice Berghahn Books ● Città NY ● Paese US ● Pubblicato 2024 ● Edizione 1 ● Scaricabile 24 mesi ● Moneta EUR ● ID 9398633 ● Protezione dalla copia Adobe DRM
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