Björn-Ole Kamm 
Role-Playing Games of Japan [PDF ebook] 
Transcultural Dynamics and Orderings

Supporto
This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.



         

€96.29
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Tabella dei contenuti

1. Introduction – Before Play.- 2. Games – Playing with Borders of Reality, or the First Act.- 3. Stereotypes – The Agency of Labels, or the Second Act.- 4. Mediation – Counterpoints of Dis/Connection, or the Third Act.- 5. After Play – Knowledge (and) Practices.

Circa l’autore

Björn-Ole Kamm teaches and researches in Transcultural Studies at Kyoto University. His previous research engaged stereotypes and media use in Japanese society. Currently, he explores live-action role-play in Japanese educational contexts.





        
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Lingua Inglese ● Formato PDF ● Pagine 300 ● ISBN 9783030509538 ● Dimensione 6.4 MB ● Casa editrice Springer International Publishing ● Città Cham ● Paese CH ● Pubblicato 2020 ● Scaricabile 24 mesi ● Moneta EUR ● ID 7586151 ● Protezione dalla copia DRM sociale

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