G. Awari & A. Bhende 
Mathematics for Computer Graphics and Game Programming [PDF ebook] 
A Self-Teaching Introduction

Supporto

Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, Open GL, and several other topics, it includes a final chapter on the methods of generating 3D models.

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Formato PDF ● Pagine 400 ● ISBN 9781683923572 ● Casa editrice Mercury Learning & Information ● Pubblicato 2019 ● Scaricabile 3 volte ● Moneta EUR ● ID 6822012 ● Protezione dalla copia Adobe DRM
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