LEGO MINDSTORMS NXT-G Programming Guide is suitable for young programmers, age 10 and up, as well as parents and teachers who want to learn the new language for themselves or be able to assist students/children with learning to properly program their robots.
- Includes easy-to-follow examples for each and every programming block
- Provides programming techniques simple enough to be understood by young programmers, ages 10 and up
- Provides a test robot (with instructions) in the appendix for running the programs
Tabella dei contenuti
Robots and Programs.- Program Structure.- Hello World!.- Get Movin’.- Record and Play Back.- Make Some Noise!.- Wired!.- True or False?.- Feedback.- Wait for It!.- Round and Round.- Decisions, Decisions.- Stop It.- Pick a Card, Any Card.- Apples and Oranges.- Inside or Out?.- Yes? No? Maybe?.- Title = Anything You Like.- Basic Text.- Basic Math.- Staying Alive.- Your Own Filing Cabinet.- Calibration.- Get Reset.- Messages.- My Block Is Your Block.
Circa l’autore
James Floyd Kelly is a professional writer from Atlanta, Georgia. He has written numerous books on multiple subjects, including LEGO robotics, open source software, and building your own CNC machine as well as a 3D printer. He is the editor-in-chief of the number one MINDSTORMS NXT blog, The NXT Step (The NXTStep.com), where he is joined by fellow NXT experts who share their knowledge and designs with other robot fans around the world.