Arana Shapiro has been working in the field of education for ten years. She is a founding member of The School at Columbia University. Her desire to bring new media technologies into the classroom prompted her to migrate from the classroom to the technology team at The School and later to the lead educational technologist position at the Ross Institute, where she integrated technology into K–12 classrooms at both the Ross School in East Hampton and the Ross Global Academy Charter School.
13 Ebook di Katie Salen Tekinbas
Melissa Gresalfi & Kylie Peppler: Gaming the System
Understanding games as systems, with complex interactions of game elements and rules.Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of comple …
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€90.23
Melissa Gresalfi & Kylie Peppler: Script Changers
Helping students create interactive and animated stories about positive change in their communities.Script Changers shows the ways that stories offer a lens for seeing the world as a series of system …
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€90.23
Melissa Gresalfi & Kylie Peppler: Short Circuits
Tools and methods for creating electronic puppets.Short Circuits offers students opportunities to undertake physical computing projects, providing tools and methods for creating electronic puppets. S …
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€88.99
Melissa Gresalfi & Kylie Peppler: Soft Circuits
Introducing students to the world of wearable technology.Soft Circuits introduces students to the world of wearable technology. Using Modkit, an accessible DIY electronics toolkit, students learn to …
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€102.71
Rebecca Rufo-Tepper & Arana Shapiro: Quest to Learn
The design for Quest to Learn, an innovative school in New York City that offers a "game-like" approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City …
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€3.82
Sebastian Deterding & Steffen P. Walz: Gameful World
What if every part of our everyday life was turned into a game? The implications of "gamification."What if our whole life were turned into a game? What sounds like the premise of a science …
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€140.97
Raiford Guins & Henry Lowood: Debugging Game History
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.Even as the field of game studies has flourished, critical historic …
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€128.90
Bernard De Koven: Infinite Playground
A play-centered invitation to experience the power and delight unlocked by imagination.Bernard De Koven (1941-2018) was a pioneering designer of games and theorist of fun. He studied games long befor …
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€57.72
Katie Salen Tekinbas & Eric Zimmerman: Game Design Reader
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists.The …
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€180.46
Henry Lowood & Michael Nitsche: Machinima Reader
The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners.Over the last decade, machinima-the use of computer game engines to create movies-has …
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€107.28