This edition provides step-by-step instruction on modern Open GL 4.0+ GLSL shader programming with C++, covering theoretical foundations of 3D computer graphics. Every shader stage is explored, from basics like modeling, textures, lighting, and shadows, to advanced techniques such as tessellation, noise maps, water, and stereoscopy. Expanded coverage includes camera control, refraction, and ray tracing with bounding volume hierarchies. Companion files include source code, shaders, model files, and skyboxes for all examples in the book.
Understanding these concepts is crucial for creating sophisticated 3D graphics applications. The course begins with Open GL basics and pipeline understanding, followed by mathematical foundations and managing 3D graphics data. It covers texture mapping, 3D models, lighting, shadows, enhancing surface detail, and advanced topics like parametric surfaces, tessellation, and geometry shaders. Final chapters delve into simulating water, ray tracing, and stereoscopy for 3D graphics.
This book equips readers with the knowledge to master Open GL programming and 3D graphics, making it invaluable for developers and enthusiasts aiming to advance their skills. The practical approach and comprehensive examples ensure thorough learning, bridging the gap between theory and real-world application.
Mercury Learning and Information & V. Scott Gordon
Computer Graphics Programming in OpenGL With C++ (Edition 3) [EPUB ebook]
Mastering 3D Graphics and Animation Techniques
Computer Graphics Programming in OpenGL With C++ (Edition 3) [EPUB ebook]
Mastering 3D Graphics and Animation Techniques
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Lingua Inglese ● Formato EPUB ● Pagine 589 ● ISBN 9781836641186 ● Dimensione 72.4 MB ● Casa editrice Packt Publishing ● Pubblicato 2024 ● Scaricabile 24 mesi ● Moneta EUR ● ID 9956167 ● Protezione dalla copia senza