Autore: Mizuko Ito

Supporto
Henry Jenkins is Provost Professor of Communication, Journalism, Cinematic Arts, and Education at the University of Southern California Mizuko Ito is Professor in Residence and Mac Arthur Foundation chair in Digital Media and Learning, University of California, Irvine danah boyd is a Principal Researcher at Microsoft Research, the Founder of Data & Society, and a Visiting Professor at New York University




16 Ebook di Mizuko Ito

Henry Jenkins & Mizuko Ito: Participatory Culture in a Networked Era
In the last two decades, both the conception and the practice of participatory culture have been transformed by the new affordances enabled by digital, networked, and mobile technologies. This exciti …
EPUB
Inglese
€17.99
Mizuko Ito & Crystle Martin: Affinity Online
How online affinity networks expand learning and opportunity for young people Boyband One Direction fanfiction writers, gamers who solve math problems together, Harry Potter fans who knit for a cause …
EPUB
Inglese
DRM
€0.00
Mizuko Ito: Engineering Play
EPUB
Inglese
DRM
€16.66
Okabe Daisuke Okabe & Tsuji Izumi Tsuji: Fandom Unbound
In recent years, otaku culture has emerged as one of Japan’s major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular cul …
EPUB
Inglese
DRM
€31.86
Mizuko Ito & Crystle Martin: Affinity Online
How online affinity networks expand learning and opportunity for young people Boyband One Direction fanfiction writers, gamers who solve math problems together, Harry Potter fans who knit for a cause …
EPUB
Inglese
DRM
€0.00
Mizuko Ito: Engineering Play
How the influential industry that produced such popular games as Oregon Trail and Kid Pix emerged from experimental efforts to use computers as tools in child-centered learning.Today, computers are p …
PDF
Inglese
DRM
€64.50
Sonja Baumer & Matteo Bittanti: Hanging Out, Messing Around, and Geeking Out
An examination of young people’s everyday new media practices-including video-game playing, text-messaging, digital media production, and social media use.Conventional wisdom about young people’s use …
PDF
Inglese
DRM
€3.83
Jill Denner & Carrie Heeter: Beyond Barbie and Mortal Kombat
Girls and women as game players and game designers in the new digital landscape of massively multiplayer online games, "second lives, " "modding, " serious games, and casual games …
PDF
Inglese
DRM
€153.66
Sonja Baumer & Matteo Bittanti: Hanging Out, Messing Around, and Geeking Out
The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups.Hanging Out, Messing Around, a …
PDF
Inglese
DRM
€89.97
Deborah A. Fields & Yasmin B. Kafai: Connected Play
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.Millions of children visit virtual worlds every day. In such virtu …
PDF
Inglese
DRM
€76.95
Matteo Bittanti & Heather A. Horst: Living and Learning with New Media
This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. Mac Arthur Foundation, into how young people are living and learning with new …
PDF
Inglese
DRM
€3.83