Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.
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Lingua Inglese ● Formato EPUB ● Pagine 332 ● ISBN 9781040073742 ● Casa editrice CRC Press ● Pubblicato 2015 ● Scaricabile 3 volte ● Moneta EUR ● ID 9515260 ● Protezione dalla copia Adobe DRM
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