Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like Bio Shock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive i Pad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
William Gibbons
Unlimited Replays [PDF ebook]
Video Games and Classical Music
Unlimited Replays [PDF ebook]
Video Games and Classical Music
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Lingua Inglese ● Formato PDF ● Pagine 320 ● ISBN 9780190265274 ● Casa editrice Oxford University Press ● Pubblicato 2018 ● Scaricabile 3 volte ● Moneta EUR ● ID 7357265 ● Protezione dalla copia Adobe DRM
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