Katharina Tillmanns & Philipp Bojahr 
Immersive Technology Meets Cultural Heritage [PDF ebook] 
New Perspectives in Game Design, Education and Academia

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From museums to memorials, all cultural heritage institutions are constantly driving the digital transformation of their educational outreach. In the process, digital interactive activities such as games have established themselves as successful formats; and immersive technologies such as VR goggles and also AR-ready smartphones are increasingly gaining popularity to engage visitors on a new level. Looking at the specific context of cultural institutions, and with the aim of further exploiting the possibilities of XR media, the contributors to this volume present a series of best-case projects and theoretical approaches to discuss opportunities and challenges for institutions, audiences and game developers.

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About the author

Philipp Bojahr forscht und lehrt als Postdoc am Cologne Game Lab (CGL) der TH Köln im Bereich Game Studies und Game Design mit einem Fokus auf neuen Medienanwendungen in Museen und anderen kulturellen Kontexten. Im Rahmen einer Tandembeschäftigung ist er auf diesem Feld auch im Siegerlandmuseum in Siegen als Kurator mit dem Schwerpunkt Multimedia und multimodale Präsentation tätig.

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Language English ● Format PDF ● Pages 280 ● ISBN 9783839464830 ● Editor Katharina Tillmanns & Philipp Bojahr ● Publisher transcript Verlag ● Published 2025 ● Edition 1 ● Downloadable 24 months ● Currency EUR ● ID 9379710 ● Copy protection Social DRM

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