For anyone who”s ever dreamed of ruling over their own empire, here”s your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps.
Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of ‘world-building’ used in works like
The Hobbit and
Harry Potter.
Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation”s tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy whose chief export is fish,
Micronations: Invent Your Own Country and Culture will engage kids” imagination and teach make-believe rulers how the real world works.
This title meets Common Core State Standards for literacy in language arts, history and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.