The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular culture. From consoles such as Nintendo Wii and Microsoft”s Xbox, to platforms such as i Phones and online gaming worlds, the realm of games and their scope have become all-pervasive.
The study of games is no longer a niche interest but rather an integral part of cultural and media studies. The analysis of games reveals much about contemporary social relations, online communities and media engagement.
Presenting a range of approaches and analytical tools through which to explore the role of games in everyday life, and packed with case material,
Games and Gaming provides a comprehensive overview of this new media and how it permeates global culture in the twenty-first century.
Larissa Hjorth
Games and Gaming [PDF ebook]
An Introduction to New Media
Games and Gaming [PDF ebook]
An Introduction to New Media
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Format PDF ● Pages 192 ● ISBN 9781847888396 ● Publisher Bloomsbury Publishing ● Published 2011 ● Downloadable 6 times ● Currency EUR ● ID 2948537 ● Copy protection Adobe DRM
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