This book contains papers in the fields of:
- Virtual and augmented learning.
- Games in engineering education.
- Social aspects of digitalization.
- Technical teacher training.
- Accessible learning and technologies.
- Dance of data in educational science and practice.
- Engineering education for production and service structures of the future.
- Innovative approaches to STEAM education and music therapy through emerging technologies.
We are currently witnessing a significant transformation in the development of education on all levels and especially in post-secondary and higher education. To face these challenges, higher education must find innovative and effective ways to respond in a proper way. Changes have been made in the way we teach and learn, including the massive use of new means of communication, such as videoconferencing and other technological tools.
Table of Content
Implementation and Active Integration of a Virtual Anatomy into Teaching of undergraduate medical students.- A Mobile Application Based On Augmented Reality For Orthogonal Projection.- Pedagogical Design Aspects of an Introductory Workshop on Telepresence Robot Integration in Higher Education.- The Use Of Material Teaching Aids In Education.- LLM Intelligent Agent Tutoring in Higher Education Courses using a RAG Approach.- Theoretical Perspectives of the Application of Digital Technologies in Music Therapy.