Board wargames are one of the most common forms of conflict simulation in mathematical models throughout history. They are based on a map, topographic or from a satellite photo, where a hexagonal grid (numbered) or other geometric shape is applied to regulate the positioning and movement of the parts (forces). The pieces, like those of chess, are identified by symbols, colors and numbers that register their qualities and historical quantities. Two tables are basic, the effects of geography (terrain) – associated with weather conditions – on movement and combat and the likely results (according to the relativity of opposing powers) of these on the capabilities of the pieces involved. The sequence of each game is divided into a set number of Turns, or other names, which vary according to the time scale, and may range from minutes to years.
André Geraque Kiffer
The Wargames, The Art And Science Of The Wars In The Medieval Age [EPUB ebook]
The Wargames, The Art And Science Of The Wars In The Medieval Age [EPUB ebook]
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Bahasa Inggeris ● Format EPUB ● Halaman-halaman 100 ● ISBN 3410006408439 ● Saiz fail 12.8 MB ● Penerbit Clube de Autores ● Bandar raya Joinville ● Negara BR ● Diterbitkan 2024 ● Edisi 1 ● Muat turun 24 bulan ● Mata wang EUR ● ID 10153790 ● Salin perlindungan Adobe DRM
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