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Learning to Play [PDF ebook] 
Reinforcement Learning and Games

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In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for Alpha Go, notes on how to play and program Go and chess, and a comprehensive bibliography.The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It’s also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it’s valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
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Bahasa Inggeris ● Format PDF ● ISBN 9783030592387 ● Penerbit Springer International Publishing ● Diterbitkan 2020 ● Muat turun 3 kali ● Mata wang EUR ● ID 8085772 ● Salin perlindungan Adobe DRM
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